Body Doubles: David McDowell
When
viewing “static” visual art works such as paintings or sculptures in an art
gallery, a spectator will often be aware of other viewers in the exhibition
space and that reciprocally other viewers may occasionally be aware of him or
her. However, a spectator of such works is less likely to be self-conscious of
how he or she views other spectators, or how the process of navigation from
work to work actually shifts his or her viewpoint in relation to the other
spectators. Even though one’s viewing activity might be on display to other
viewers, it is not part of the display of the works themselves. In contrast,
interactive works installed in gallery settings often require interacting
viewers to become part of such works in order to experience them and that while
doing so will actually be part of the works’ display to other viewers. By
regarding interactive works not only from the point of view of the private
experience they may offer a participant-viewer but also from that of their
public display, interactive art opens up for consideration the relationships
between notions of space, the circuit of body, sensorium, technology, and the
participant.[1] 1. New media art often harnesses the capacity of the computer to run
routines or programs to modulate the computer’s auditory and/or visual output.
Interactive art requires input – from a participant – to trigger the
implementation of programming constructs. From the computer’s point of view the
input must register as an event – a change of state – that the computer is able
to recognize; from the user/performer’s point of view the making of the input
requires movement. That
movement may be simply a humble mouse click or the activation of more exotic
input devices involving the use of sensors to detect movement. To be activated,
sensors may require gross bodily activation, such as stepping on a pressure pad
connected to a sensor, using a joystick-like device, making loud noises, or
moving the body, to which sensors, the position of which can be tracked by
detection devices, are attached. Other sensors are able to detect more subtle
bodily perturbations: of the hand, of the eye, of pulse or the rise and fall of
the chest during breathing. The computer will detect the individual input
triggers but may be also instructed to register the frequency of input triggers
and to react to that frequency in addition to or instead of the individual
triggers. Certain
bodily motions require the volition of the participant. The participant will be
conscious of the decision to make voluntary movements and at least some them as
they are actually made (one might not register each individual mouse click or
key press will playing a computer game, but one will be aware that
mouse-clicking or key-pressing is happening when it does). The
motions needed to trigger events that the computer can register will, on this
level, be purely instrumental. However, artists can make the need for these movements,
and the fact that the user/performer will be conscious of making them, an
integral component of the concept of a work and the experience it offers. Take
a very well known work, such as Char Davies’s Osmose or Ephérème, for
example: these present virtual reality (VR) environments are navigated by the
“immersant” by moving his or her head and body and, through breathing,
expanding and allowing to contract the chest/abdominal cavity. Davies’s
website makes a clear statement of how her works are intended to foreground
embodied experience: Immersive
virtual space … can provide an intriguing spatio-temporal context in which to
explore the self's subjective
experience of "being-in-the-world" — as
embodied consciousness in an enveloping space where boundaries between
inner/outer, and mind/body dissolve.[2] Davies surveys
immersants – post-“immersion” – to gain feedback on the their experience of the
works. The cumulative response confirms “the artist's belief that traditional
interface boundaries between machine and human can be transcended even while
re-affirming our corporeality.”[3]
While not stated explicitly, the activity of navigating one’s body through the
work is a very significant means of registering the corporeality of a body
that, during immersion, cannot be seen by the immersant. To this extent such
works are highly open to consideration in kinesthetic terms. Not
all bodily motions harnessed by an interactive work need to of the order of
locomotion or muscular-skeletal articulation of head, limbs or hands and
fingers. Movement is the primary sign of life; and this can be as subtle as a
pulse or the rise and fall of the chest, airflow caused by breathing, or the
dilation of the pupil of an eye. The detection of more subtle bodily movements
within interactive works generally involves a direct attachment of sensors to
the body, and perhaps even that the body be constrained to some degree. The
sensing of very subtle bodily animations may require that the body itself not
engage in larger scale movement, in other words, that it be largely
immobilized. Cardiomorphologies, by
George (Poonkin) Khut, is an interactive work is which the heart rate and
breathing depth and frequency of a participant is monitored and used to
modulate visual and auditory output (Fig. 1).[4]
The participant reclines on a couch/recliner chair. A heart rate sensor is held
in either hand, a pressure sensor under the participant’s back detects
movements associated with breathing. The participant’s body is not constrained
as such, but brought to rest so that the more subtle vital movements can be
monitored and so that, over a period of time and through the feedback provided
by the visual and auditory output (seen and heard by the participant), he or
she may become aware of variations in heart and breathing rate and the relation
between these and state of mind. Khut’s website states that: [h]is
research focuses on the development of interactive sound and video environments
in which listeners experience and learn to influence aspects of their own
psycho-physiological (body-mind) processes, by learning to observe and
differentiate changes in the sound, color and form of the artwork.[5] Perhaps
having a less obvious kinetic component than most interactive artworks, Cardiomorphologies does, nevertheless,
have a kinetic component that might be said to involve micro-movements. As
such, this work may be also considered in kinesthetic terms. It would be easy
to allow the amount of movement to be the measure by which an experience, and
the artwork offering it, is considered more or less kinesthetic. However, “more kinetic” does not necessarily
equate to the “more kinesthetic” (if this was the standard for kinesthetic
works, then athletic or acrobatic acts of agility and endurance would be
considered as primary kinetic activity). When
the input device of an interactive artwork is as mundane as a computer mouse or
keyboard, the participant may not become particularly self-conscious of the
movements he or she is making when using it. However, particularly in a public
setting such as a gallery (in which, out of necessity, practicality, or
artistic intent only one person might be able to experience a work at one time,
as is often the case with interactive artworks that other gallery visitors can
see and watch the person ‘undergoing’ the artwork) the participant often is
quite aware that his or her presence and activity in the work are on display.
Even when an immersant is wearing a VR headset and cannot see his or her public
display, he or she may not lose full awareness of being “on show.” The
artificial isolation of sensory streams from the spectatorial space may assist
the participant in concentrating on his or her private experience, the installation view can, perhaps
unintentionally, reveal part of the participant’s experience, thus leading to
the participant’s (self-)conscious appearance in the work. Likewise,
even though Cardiomorphologies does
not require that the participant move in ways of which he or she might become
publicly self-conscious, the fact that, in the installation view (Fig. 1), the
artist’s figure appears, situated well behind the participant and behind a console,
indicates that there is a spectatorial space associated with the actual
installation outside the participant’s field of view. This space would be known
to the participant, who might then not entirely lose the awareness of being on
view to unseen spectators. Additionally, the technical devices and the
circuits, which connect input devices to monitors and processors and the other
structural hardware that supports an interactive artwork, operate as an
armature that encompasses the (necessarily) patient participant. That armature
may not be fully on display – it may, for instance, include wireless
connections – but it is a framework into which participant is situated and by
which he or she may envisage him or herself being both embodied and enframed. The
installation view of Cardiomorphologies
(Fig. 1) certainly completes that enframing by converting both the physical
space of the installation (that of the experiential mapping of that space by
the participant – a mapping that includes both the physical space and the
bio-technical matrix that the participant is “within”) into pictorial space.
The installation of Osmose or Ephérème at the Australian Centre for
the Moving Image (ACMI), Melbourne in 2003/2004, definitely did turn the
immersant’s body into and image for other gallery visitors, albeit as shadow.[6]
The banner graphic of Davies’s website shows a photographic image of an
“immersant,” either shadowed in this manner or against a backlit screen; on
each side of this image in the banner is a VR “still.”[7]
The silhouette of the immersant creates a distinctive impression, partly alien
and partly human in an alien environment. The backlighting does not only
accentuate the immersant’s form: it also accentuates the negative space
surrounding it. Only the umbilical-like cabling, connecting the hardware that
the immersant wears to the computer system driving the VR, interrupts the
relative lack of modulation of this negative space. The cabling appears also as
a visible restraint – like a leash – that holds the alien form in check. It
also provides a reminder that the immersant must be physically “hooked up to” a
technological matrix – operatively held by its armature – but, in terms of
visual composition, it also connects the immersant’s figure to the frame
created by the sides of the backlit screen. Because the (about-to-be) immersant
enters the space where the immersion will take place from the public gallery
space, and so can see the screen onto which his or her shadow will be
projected, he or she is made well aware that he or she will be privately and
publicly – even if partly de-personified – part of the work.[8] In
its public installation, the interactive artwork is not only the technical
armature and the participant situated in it: it is also the space the work occupies,
and is both a physical or architectonic space and a space of display. The
(self-) consciousness the participant has in regard to an interactive artwork
is not simply of one of being aware of one’s presence within the instrumental
space of the artwork. The presence of the installation extends beyond its
armature into its external surrounds, and that extension carries with it the
externalized display of the participant. The negative space, produced by the
backlighting, that surrounds Davies’s immersant is a pictorial analogue of this
extensive space. The immersant is observer of his or her own experience as well
as observed as a positive form against a negative surround. The negative and
positive are the dual components of what is both installed and installation
views – the depiction of a space of actively containing the “immersant,” for
the purposes of show. In the installation view of Cardiomorphologies (Fig. 1) the spotlighting of the participant
differentiates the participant from the much more mutely lit surrounding space
of the installation. The fact that the installation view is photographed from
the “point of view” of what the participant would being presumably viewing –
the screen showing the video component of the installation – suggests that the
unseen screen, and by association the space of the installation itself are
effectively observant.[9]
If “observant” implies sentience to the space the work, then it at least it can
be said to be indirectly so when other viewers are in its presence observing a
participant ‘undergoing’ the work. Further, because it contains a network of
sensors and devices triggered by various inputs, the space of the work can
thought of as technically – and literally – sensitive.
The
observant (or sensitive) exterior space and the interior space of the armature
are effectively two registers, into which the participant’s body (which
includes the sense of embodiment and the sense of the exteriority of that
embodiment), are dually received. In two ways then there can be said to be a
doubling of the body. Firstly, there is the body as instrumental component of
the circuit that also consists of the technological armature of hardware and
software; on the other the body in which consciousness in embodied, a
consciousness that both attends to the movements it makes as well as monitoring
the reactions these give rise to. Secondly, on one side there is a body as
active agent of its embodied consciousness that negotiates the artwork, and on
the other side, the body as part of the public display of the artwork.[10]
2. The
“art” of which Michael Fried primarily disapproved in his famous essay, “Art
and Objecthood,”[11] was a
particular kind of late modernist sculpture. Artists producing examples of this
sculpture, such as, Donald Judd and Robert Morris, set out explicitly to create
large, singular forms (or wholes[12]),
which insisted their existence as objects (and presences), and in doing so,
claimed, not only the space they occupied, but also the space they presented
themselves to be viewed in: the viewer’s space. Fried favored painting (and
sculpture) that gave itself to a viewing that would absorb the viewer in his or
her viewing. It is the space between viewer and work of art that Fried expects
the work of art to, in effect, evacuate by drawing the viewer’s vision
completely into it. Though Fried does not put it in these terms, the effect of
these works can also be said to involve a doubling: that of the work’s presence
to the viewer, and the (perhaps no longer viewer but) visitor’s presence to the
work. But
even absorbed viewing will involve at least eye movement, even if the viewer is
not conscious of that movement. The framing of a picture – whether it be a
frame proper or simply the edges of a canvas (or work on other surface) –
serves to contain eye movement. To that degree, the frame is a major part of
the armature, one that also includes the work’s internal composition, which
might hold the viewer’s attention within the work, and it is this armature that
might temporarily cause the viewer to pause, to largely stop moving his or her
body in relation to the work. However, treatment of composition and rendition
of surface can elicit not simply a ‘seeing all at once’ but rather an
exploratory looking that requires attentive movement of at least the viewer’s
eyes and head to scan across and around the work, to allow for the development
of the visual impression that the work makes as a whole as well an inspection
of detail and the material means by which that impression is realized. Considering
interactive artworks in terms of Fried’s judgment on late modernist visual art
may not be particularly appropriate since these artworks may not resolutely
insist themselves as ‘visual’ art (or primarily as visual art, even if
presented in an art gallery). However, Fried’s case does offer pointers that
can be used in the consideration of interactive artworks, such as space of the
work and the viewer’s/participant’s place in it. The issue of putting oneself
in the space of the artwork can, again, be “illustrated” by installation views
of interactive art works. Considering these illustrations in light of other
aesthetic enquiries can help bring into focus certain issues for deeper regard,
the conclusions of which might be then brought back to offer deeper aesthetic
insight into interactive artworks themselves. Gilles
Deleuze, on his way to arrive at a philosophical articulation of a “logic of
sensation,” which he does by a very close examination of the paintings of
Francis Bacon, presents a specific case of how perceptual modalities can be
thought of as operative in and operative for other perceptual modalities.[13]
He does this by proposing that a characteristic feature of Bacon’s painting
presents or offers “a tactile or ‘haptic’ view.[14]
Deleuze explains his use of the term ‘haptic’ to mean the condition
in which “sight discovers in itself a specific function of touch that is
uniquely its own, distinct from its optical function.”[15]
This notion of the haptic, as used
by Deleuze, does foreground a relationship between what are generally regarded
as quite distinct sensory faculties: sight/vision and touch/feeling.[16]
The haptic designates a way of seeing that would develop as a result of
experiential discovery made jointly through sight and touch: the eyes seeing
and the hands or body’s surface feeling what comes in the body’s reach, through
the movement of either the body itself or the movement of that which is seen
and felt being brought it into contact with the body. The individual sensory
stimulations received, either simultaneously or sequentially, from something
that can be both seen and felt are coupled in and through the combined sensory
impression of the common source of the stimulation they create. Subsequent
sensory stimulations are able to resonate with the memory of the experience of
previous stimulations. Previous experience of seeing and feeling materials and
objects enables the anticipation of the appearance from its touch or its touch
from its appearance of a familiar material or object. Deleuze makes it clear that this
coupling is not of the order of mutual resonance: functions of senses (at least that of touch in relation to sight)
are brought into play within one another. The haptic would also legitimately
involve feeling – here meaning the faculty of touch not simply the sense of
touch itself – discovering in itself a specific function of vision that is also
uniquely its own. Feeling – the active experience of touch – functionally involves, whether it be
subtle or gross, movement: movement of the body itself moving, itself being
moved or something being moved ‘against’ it. That there is an acquired
inter-coupling of senses is hardly surprising, for, whether in immediate reach
or by moving itself into a position of sufficient proximity, a sensitive being can
experience aspects of its environment through more than one sense,
simultaneously or sequentially. The inter-coupling of sensory
functions that “haptic vision” entails inductively suggests that other senses
share comparable couplings and, because movement very often facilitates or
accompanies sensory experience, the proprioception of movement itself might
also be inter-coupled. For example, even though the phrase itself does not
acknowledge it, “eye-hand co-ordination” designates a coupling that very much
involves movement – of both hand and eye. Perception has been closely studied
since at least the mid 19th century. In the 20th the
relation of perception to the development of other cognitive and bodily
competencies also received scientific attention. In the early 1960s, for
example, an experiment used two kittens to examine the relationship between the
development of the visual faculty and movement. One kitten – the ‘active
kitten’ – was able to move in a constructed environment (the ‘kitten carousel’).[17]
It was harnessed by means of wires and pulleys to a ‘gondola’ in which a second
kitten – the ‘passive kitten’ – was restrained. The passive kitten experienced
an equal amount of movement in the environment as the active kitten and was
exposed to visual shifts in this environment relative to the active kitten’s
movement. Only the active kitten developed correct motor responses associated
with depth perception cues. It was concluded that there is a fundamental
requirement that a kitten be able to experience the visual changes, which occur
as a result of its self-motivated movement in its environment, in order for its
visual faculty to develop fully. The
example of haptic vision and that of the relationship between self-motivated
locomotion and the development of the visual faculty, while coming from quite
separate fields of inquiry, both deal with how relatively independent faculties
are correlated: sight and feeling in one case and sight and movement in the
other. Movement is, either explicitly or implicitly, common to both, and while
movement itself is not a sense, a sensitive being can proprioceptively sense
its own body’s movement, whether that movement is the body moving itself or
being moved. The “kitten experiment” also, indirectly, demonstrates that the
ability to move one’s head and eyes but not “locomote” one’s body is
insufficient for the development of a full, functional visual faculty. This may
lead to a hypothesis that, once the normal visual faculty has developed, the
self-motivated movement that had been a necessary part of its development be
implicated in this faculty in a manner at least analogous to that discussed by
Deleuze in regard to haptic vision: vision comes to have discovered, if not a
kinesthetic one, then a proprioceptive function.[18] Deleuze’s writings that deal with
art do often restore the primacy of sense and make it a center for aesthetic
and philosophical consideration. While the “kitten experiment” discussed above
has no immediate relevance to understanding the experience of art, it does
demonstrate a particular coupling of two ostensibly independent aspects of
animate and sensory existence. This coupling, or cross-mapping[19],
does parallel the sensory complex that Deleuze deals when discussing haptic
vision. Movement – the physical movement of the perceiver of a work of art –
may not be commonly regarded as part of the aesthetic experience of art. If
movement is taken into account, at all, it may be simply be accepted as a
practical matter, say, of walking around a sculpture to see it ‘in the round’,
or moving through an architectural space or the space of an exhibition. But any
art that has a visual component will be viewed with a moving eye; pictorial
composition in visual art, for instance, is very much an means of establishing
visual structures or patterns or rhythms the will influence a viewer’s eye
movements during the viewing of a work. If movement plays a role in the
experience of – at least some – art, then it has a function in relation to that
experience. The anticipatory experience of that functional movement, if not the
function of movement itself, may, to paraphrase Deleuze, be ‘discovered’ within
other senses, in ways that are uniquely their own, distinct from their own
individual receptive functions. If sight, for instance, discovers a function of
touch in itself, then it is not the discovery that invents that function; it is
already there, implicated in sight, just as sight is implicated in touch. And
implicated in both is – if not bodily movement directly, then – the proprioception
of that movement. 3. The haptic entails feeling (perhaps much more than simply
touch – the tactile) and feeling entails moving, and haptic vision (feeling
seeing) emphasizes that movement is integral to vision itself. Deleuze’s
ultimate aim is to develop concepts that make it possible to deal with
sensation philosophically, utilizing Bacon’s painting as a case study to the
extent to which it “accumulates” or “coagulates” sensation.[20]
In Deleuze’s usage “sensation” does not mean loosely “sensing,” or the sensing
of just anything sensible; rather it has the force of a philosophical concept: [I]t
acts immediately upon the nervous system… Sensation is the opposite of the
facile and the ready-made, the cliché, but also the “sensational”, the spontaneous,
etc. Sensation has one face turned toward the subject (the nervous system,
vital movement, “instinct,” “temperament”…), and one face turned toward the
object (the “fact,” the place, the event). Or rather, it has no faces at all,
it is both things indissolubly, it is Being-in-the-World, as the
phenomenologists say: at one and the same time I become in the sensation, and something happens through the sensation, one through the other, one in the
other.[21] All artworks create circuits that
involve the very sensitive and sensate being
of their perceivers’ bodies. This happens importantly at a pre-rational level
as well as, and not just solely or firstly, at the level of “embodied
consciousness” (Davies) or “mind-body” (Khut). Consciousness comes into play,
of course, as the very least requirement of being able to “aestheticize” the
experience the viewing unleashes. Interactive artworks, such as those
considered above, couple the body to technical and sensory circuits in order to
elicit and process responses to its movements. The space of the installation
into which the participant (as embodied consciousness, as mind-body) is a
spectatorial field is one in which the participant is on display and also
functions as an operative field in which the participant is instrumentally
sensed by the technical gadgetry of the work. This technical gadgetry may not
be so definitely evident when sensing devices are not attached directly to the
body, however, it can actually be difficult for the participant not to be aware
that his or her movements are being “sensed.” This duality of being seen and
sensed and seeing and sensing effects its own doubling of the body/sensorium,
which is made be both output and input “device.” Sensation,
according to Deleuze, would seem at first to have a dual character (“two
faces”), but this supposition immediately requires qualification, so that its
absolute singularity (“no faces at all”) is fully recognized. The extent to
which interactive artworks might achieve sensation, rather than just being
“sensational” would be how successfully they achieve the experience of
embodiment while circumventing any awareness of the body/sensorium’s doubling.
The staging of interactive artworks in conventional gallery settings and their
instrumentalization of the sensorium/body can make this a challenge. The kinesthetic might be one way – one of many, considering the
multiplicity of sensory and experiential, mutual and reciprocal, implications
possible – to consider the active “discovery” of the function of senses and of
sensory experience in one another and to what extent this may contribute to the
overall achievement of a successful interactive artwork. Alternatively, without
being part of a greater aesthetic achievement, interactive art’s kinesthetic
impingement upon the sensorium and its exploitation of the body’s movements
might result in a self-conscious doubling and coupling: as if the “active
kitten” had come to see itself as merely the motor for the eyes of its
immobilized twin.. [1] A very small portion of this essay was published in the proceedings of the conference, Vital Signs: Creative Practice & New Media Now (Pauline Anastasiou, Rhonda Smithies, Karen Trist, Lyndal Jones [eds], RMIT University, Melbourne, 2005), in a paper titled, “Unstill Lives: Aesthetics, Kinaesthetics and Contemporary Media Art.” [2] http://www.immersence.com/osmose/osmose.php (last accessed 19 May 2006.) [3] ibid. The website refers to 7500 responses made to Osmose since 1995. When Char Davies’s VR works, Osmose and Ephémère, were shown at the Australian Center for the Moving Image (ACMI) in Melbourne in 2003/2004, participants were encouraged to fill in a questionnaire after having experienced the either of works. The questionnaire asked the participant to reflect upon the experience of the work: not only the virtual environment it presented but also the bodily movements and sensations experience of the works involved. (The author filled in such a questionnaire at ACMI. In response to a question asking something along the lines of how one felt after experiencing the work, he recorded: “hyperventilated”). [4] Details of work from email correspondence with the artist, and from: http://www.georgekhut.com/cardiomorphologies (last accessed 30 May 2006). [5] http://www.georgekhut.com (last accessed 30 May 2006). [6] The author experienced Ephémère at ACMI in March 2004. The immersant was in a separate space, one ‘wall’ of which was a translucent screen; backlighting projected the immersant’s shadow onto this screen, making it visible to viewers on the other side of the screen. Comments about the ‘actual’ installation of Davies’s work relate to his experience of this work. (Osmose and Ephémère were presented alternatively using the same installation space/hardware at ACMI.) [7] http://www.immersence.com (last accessed 19 May 2006). [8] This, at least, was the author’s experience of the installation of Ephémère at ACMI. Fig. 5.1, in Oliver Grau, Virtual Art: From Illusion to “immersion”, Cambridge, MA, The MIT Press, 2003 (p. 194) ‘shows’ a ‘setting’ of Osmose. While almost certainly a ‘simulated view’, it does make the immersant’s silhouette clearly part of the public display of the work. [9] An installation view of Cardiomorphologies from the ‘reverse angle’ to that of the installation view shown in Fig. 1, was included in Kate Richards “Let the body navigate”, RealTime 66, Sydney, Open City, 2005 (available online at http://www.realtimearts.net/rt66/richards_khut.html [last accessed 1 June, 2006]). [10] It should be noted that the discussion of the artworks mentioned should not be read as critiques of these particular works, for clearly there is no attempt to consider the aspects of the works that are experienced from the participant’s or immersant’s point of view. For discussion of visual and auditory content of Char Davies’s Osmose, see, for example, Grau (op. cit.), pp. 193-196. For a discussion of the ‘private’ experience of this work, see Mark Hansen “Embodying Virtual Reality: Touch and Self-Movement in the Work of Char Davies”, http://www.immersence.com/publications/2001-MHansen.html (last accessed 1 June, 2006), (also published in Critical Matrix: The Princeton Journal of Women, Gender and Culture, Vol. 12 (1-2) Making Sense (2001), pp. 112-147). For a discussion of the participant’s experience of Cardiomorphologies, see, Tim Atack, “Cyborg Dancing”, RealTime 72, Sydney, Open City, 2006, (available online at: http://www.realtimearts.net/inbetweentime/tim_cardio.html [last accessed 1 June, 2006]). [11] Michael Fried, “Art and Objecthood”, Art in Theory 1900-2000: An Anthology of Changing Ideas, Harrison, C. and Wood, P. (eds), Oxford, Blackwell Publishing, 2003, pp. 835-846. [12] Fried quotes Judd: “…you should have a definite whole and maybe not parts, or very few.”, ibid., p. 836. [13] Gilles Deleuze Francis Bacon: The Logic of Sensation, Minneapolis, University of Minnesota Press, 2004 [14] ibid. p. 8. The statement is made in the following context of a generic description of Bacon’s paintings: A figure is isolated within a ring, upon a chair, bed, or sofa, inside a circle or parallelepiped. It occupies only part of the painting…. What fills the rest of the painting will be neither a landscape as the correlate of the figure, nor a ground from which the form will emerge, nor a formless chiaroscuro, a thickness of color on which shadows would play; a texture on which shadow would play…. In fact, large fields of bright, uniform and motionless color systematically occupy the rest of the painting…. They are not beneath, behind, or beyond the Figure, but are strictly to the side of it, or rather, all around it, and are thus grasped in a close view, a tactile or ‘haptic’ view, just as the Figure itself is. [15] ibid., p125. Deleuze’s definition of the haptic is somewhat problematic if it is taken literally, for it could be interpreted as indicating a short-circuiting of the senses: sight discovering in itself (prior to any mental engagement) a function of touch. But sight has to be more than simply the sense; it has to mean seeing: the reception and registration of sensory input. [16] For a discussion of the haptic in relation to Char Davies’s work, see Hansen (op. cit.). In this essay Hansen makes “an examination of how Davies’s work deploys the role of touch and haptic perception in a way that effectively counters the overemphasis on vision on the part of both scientists and artists (not to mention scientist-artists) interested in virtual reality.” (Hansen, ibid.) To the extent that my interest is in considering the mutual implication of senses within one another, my approach largely diverges from Hansen’s. I am not at all contesting Hansen’s case regarding how Davies’s approach to virtual reality sets her work apart from other manifestations of it. However, from my experience, touch, as it literally applies to Davies’s work, is associated with feeling the weight and pressure of the components of the work that are attached to the immersant’s body, rather than the virtual environment experienced; the movement of the body in navigating the environment does vary the ‘feel’ of those components to the body. Touch and proprioception are intimately related, though (and, experientially, cannot not be separated), and Hansen does give ample consideration of kinesthetics and bodily movement, and from my point of view, touch would be completely implicated in these; and there would be certainly room for the pursuing the implication of touch (or perhaps more accurately gesture/gesturing) in vision in Davies’s work. [17] Richard Held and Alan Hein, “Movement-Produced Stimulation in the Development of Visually Guided Behavior” Journal of Comparative and Physiological Psychology, 56 no. 5 (1963) 872-6. The following description of the experiment appears at: http://www.psybox.com/web_dictionary/developmentofperceptual.htm (last accessed 12 August 2005). “Held and Hein (1963) invented the ‘kitten carousel’... In the kitten carousel, one kitten was able to locomote around a central axis; the other was attached to it by means of pulleys so that it was not able to locomote but simply moved as and when the first one moved. Each kitten therefore received the same visual input but only one of them could alter its own input as a function of physical movements that it, itself, could control... In subsequent tests, active kittens were significantly better at tasks that required paw-to-eye co-ordination. Passive kittens failed the famous ‘visual cliff’ task too – a task in which animals or human infants are tested to see whether they are willing to cross an apparent cliff in the visual environment, used as an indicator of depth perception. Held and Hein concluded that it wasn’t that the kittens actually failed to learn about depth cues, though: it was that they failed to learn the correct motor responses associated with them.” Details of experiment are also discussed in Rick Grush, “Perception, imagery, and the sensorimotor loop”, http://mind.ucsd.edu/papers/pisml/pismlhtml/pisml-text.html (last accessed 1 June 2006). Hansen (op. cit.) also refers very briefly to this experiment. In addition, he briefly discusses a later experiment in which Richard Held was also involved in that more directly relates to VR (Richard Held and Nathaniel Durlach, "Telepresence, Time Delay, and Adaptation," in Pictorial Communication in Virtual and Real Environments, ed. S. Ellis (New York: Taylor and Francis, 1991). This later experiment does have interesting correspondences to the ‘kitten experiment’: there is reference to an ‘operator’ and a ‘slave robot’, for instance (Hansen, op. cit.). [18] By ‘proprioception’ I mean the function sense of body movement, position, etc; by ‘kinesthetics’ I mean the role that functional sense has in an aesthetic context. [19] Grush, ibid. [20] ibid., p. 33. [21] ibid., p. 31. |